My name is Conner Smith
Hello! I am an indie game developer from the United Kingdom and I have been programming and experimenting with creating games since I was 12. I have always taken a
keen interest in design theory and the extensive methods technical designers use in order to join players with interactive material.
Since my early years, I became captivated by the ways in which Video Games were conceived and created by dilligent teams of people, from Engine programmers, to Environment
artists, to even Voice over performers.
The hidden psychology behind all creative processes within Game design is some of the most captivating topics for me and they act as the main driving force behind my
progression as a designer.
Here you can see some of the projects that I have had the opportunity of contributing to, and some of the personal projects and experiments I have been working on. I have a strong
perseverance for learning new things and taking risks as well as tackling challenges, in order to make sure that I can grow as an individual as well as a creator overall. I have always
been immensely curious in the technical design area of game development, and this is the drive for my future ambitions and projects.