College Projects

Robin Hood's Cash Stash ("Myths and Legends" Project)
(Final Major Project Year 1)

This is the a project that I spent 12 weeks completing as my Final Major Project for my first year at College . This was built using a 3D model pack found on the Unity asset store as well as code written by myself. The game custom player physics, which allows for more precise control over the player's movements and actions, allowing for a game that feels better to play as well as a completely open 3D world in which the player can easily test and experiment with their increased modility.

Rapture Run (Culture themed College Project)

This is a project that I completed in 4 weeks as part of my focus into cultural influence within the creative industry. This project was built using a background drawn within Adobe Photoshop by myself as well as code written by myself. This game includes an infinitely generating level with randomised obstacles which fit well with the general "arcade" aesthetic I wished to achieve. On top of including an infinitely scrolling level, the background art is fully tileable and automatically duplicates itself in front of the camera and deletes itself when out of the camera's sight, enabling the game to include a constant parallax effect.

Untitled Space Game ("Arcade" themed College Project)
(Final Major Project Year 2)

This is a project that I spent 12 weeks on as my final major project for my second year at College. This is the first game in which I created and implemented self-made 3D models as well as integrate sound effects into the players actions, making the game feel more responsive to the player's input. This game was built using RNG as well as an array in order to create the randomised gameplay. Due to this method of randomised level creation, the levels are infinitely generated on a 3D axis, allowing for sophisticated levels of mobility for the player.

University Projects

Slime Runner (Collabrative Game Project)

This is a project I completed within 6 weeks as my first dive into Collabrative projects. I used source control ( GitHub ) as a means to share the project with 2 other peers as well as Source Tree as the Git GUI for advanced control over branches and version distribution. The code for this game as well as the gameplay design was done mostly by me, with menu integration and artistic freedom given to the other contributors.

Personal Projects

2DPSWAI (2D Platform Shooter With AI)

This was a project that I completed in a 1 week break. This is the first game which included basic enemy AI within a 2D space as well as my first attempt at a dynamic jump mechanic which gives the player better control over movement. I added different enemy variants to fit different situations within the levels which added variation to the player's expectations, leading to the atmosphere becoming tense with anticipation. The dyanmic jump mechanic was created thorugh the use of a delayed fall during the input of the spacebar, allowing the player to hold the spacebar and remain in the air for a prolonged amount of time.